Overall, the game looks great but for its high GPU requirements, you’d expect something more than what it’s offering.Īll in all, Warhammer 40K: Darktide is a demanding game. However, the main characters look a bit dated (at least when compared to other triple-A modern-day games). Apart from these issues, the environments look great. We also noticed some pixelated/low-res light shafts (even when using the highest setting for Volumetric Fog). Numerous objects will be changing their quality (from their low-res meshes to their high-res counterparts) right in front of you. Graphics-wise, Warhammer 40K: Darktide looks great but suffers from some awful LOD issues. Owners of the RTX4090 can further boost their performance by enabling DLSS 3 (you can find some benchmarks here). Thus, and unless you have an RTX4090, you won’t be able to enjoy the game’s Ray Tracing effects on High. Ouch.īy enabling DLSS 2 Quality, were able to get a smooth gaming experience on the RTX3080 at 1080p. Even at 1080p, the RTX3080 was only pushing 50fps. However, these Ray Tracing effects appear to be only for owners of the RTX40 series GPUs (at least on their High settings).Īt native resolutions, the only GPU that was capable of running the game with more than 60fps was the RTX4090. Warhammer 40K: Darktide supports ray-traced reflections and global illumination. And as for 4K/Max Non-RT Settings, the only GPU that can run the game smoothly is the RTX4090. So even without its RT effects, the game appears to be more demanding than what we were expecting.Īt 1440p/Max Non-RT Settings, the RTX2080Ti falls behind the 60fps target. It’s also worth noting that Hyper-Threading had a negative effect on our octa-core and hexa-core systems.Īt 1080p/Max Non-RT Settings, our top four GPUs were able to run the game smoothly. In order to get a constant 60fps experience at 1080p/Max Non-RT Settings, PC gamers will at least need a modern-day quad-core CPU. By enabling HT, we were able to boost are minimum and average framerates to 52fps and 70fps, respectively. Without Hyper-Threading, our simulated dual-core system was able to push a minimum of 32fps and an average of 45fps. In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. By benchmarking that area, we were able to replicate identical scenarios/conditions for all of our CPUs/GPUs (something that is almost impossible when playing a mission). Therefore, we’ve decided to benchmark the main hub area. Warhammer 40K: Darktide does not feature any built-in benchmark tool. It also has Ray Tracing for Reflections and Global Illumination. The game also supports NVIDIA DLSS 3, as well as AMD FSR 2.1. PC gamers can adjust the quality of Ambient Occlusion, Lighting, Volumetric Fog and more. We also used Windows 10 64-bit, the GeForce 527.37 and the Radeon Software Adrenalin 2020 Edition 22.11.2 drivers.įatshark has added a lot of graphics settings to tweak. Powered by Fatshark’s in-house engine, it’s time now to benchmark it and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3800Mhz, AMD’s Radeon RX580, RX Vega 64, RX 6900XT, NVIDIA’s GTX980Ti, RTX 2080Ti, RTX 3080 and RTX 4090. Fatshark has released the next part of its Warhammer 40K series, Warhammer 40K: Darktide, on PC.
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